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Paint texture maya
Paint texture maya






paint texture maya

To generate this effect we need to create a gradient mapping the colors to the faces depending on the camera angle. Now that we have the working set up lets see how we achieve that result BASECOAT COLOR

paint texture maya paint texture maya

Now that we have the working set up lets see how we achieve that result The ferrari example is going to be another post. If we take a look into the Ferrari painting they add one more color to the gradient and from 0 to 40 degrees they add a vibrant color, stronger than the base giving some sort of SSS felling and also the reflection is more metallic. Has no effect when Type is set to Displacement Map.Also this layer depends on the type of car and paint job. Select to apply bump/normal mapping to the Coating, Base Layer or Both Layers (default). A value of 0 means that geometry or normals will stay unchanged whereas a value of one will affect them fully. Specifies how intense is the the bump/normal/displacement mapping effect. To achieve displacements bigger that 1, using the Intensity control is recommended.Ī colour input specifying bump direction ( Normal Map) or intensity ( Bump Map / Displacement Map). Above 1, displacement cracks might occur. The Displacement bound used is 1, so the ideal range of values is from 0 to 1. For more intuitive results, a value of 1 for the object scale is recommended. Displacement is performed in Object Space, so the scale of the geometry affects its intensity.

paint texture maya

Displacement maps can be interpreted as having their center value (the one that produces no effect) at 0.0 or 0.5. In case of Bump Map or Displacement Map the shader will only consider the R value. Specifies the type of mapping desired – Bump Map, Normal Map or Displacement Map. In the case of a Normal Map, a color is expected in as a value, it can be encoded in the style or DirectX or OpenGL.








Paint texture maya